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- DeHackEd v. 2.0
- By Greg Lewis (Tree)
- gregory.lewis@umich.edu
- The premiere Doom.exe hack editor!
-
-
- DeHackEd is capable of totally restructuring the way Doom works. Peruse
- the Thing tables in the Doom.exe file, and modify them at will. Make
- fireballs invisible! Make missiles do 2000 points of damage! Make demons
- float! Edit the Ammo tables to help your struggling Marine with more
- ammo! Edit the Frame tables, and create new looking items, or extra-fast
- shooting weapons! And save your changes in patch files to distribute to
- your friends. Create new types of deathmatches, with plasma "mines" and
- super-fast wimpy rockets. Wad developers can create new types of monsters
- to distribute with their levels... great new possibilities!
-
- One patch file has been included, an updated patch for super-rapid-fire
- weapons for Doom 1.666 (thanks for the idea Chris!). Load it and have at
- 'em! (Note: Those patches are not backwards compatible to Doom 1.2!)
- Every weapon has been upgraded, and the chaingun has been given Super
- Shotgun capabilities (since the pistol is already as fast as the chaingun).
- A few other effects have been thrown in also, just for kicks.
-
-
- Disclaimer: the author is NOT responsible for any damage, corrupting,
- or trashing of the doom.exe file that this program causes.
-
- Hint: Make a backup of the doom.exe before you begin! You can use the
- command 'dehacked -save normal.deh' to save a backup patch file that you
- can reload, to undo any changes made by DeHackEd. However the official
- patches from Id (1.2 -> 1.666 etc.) require the correct date and time on
- the doom.exe file, so it's a wise idea to keep a pristine copy of the
- doom.exe file zipped up somewhere.
-
-
- Many thanks to Matt Fell (matt.burnett@acebbs.com) for the specs
- that made this possible. Also, to Id for the great game! It is a
- good idea to pick up a copy of the doom.exe hack specs, available
- at infant2.sphs.indiana.edu. For general help, read the file DEHACKED.HLP.
-
-
- NOTE: If anyone finds new information about any of the unknown
- information, please inform me about it, so I can include it in the next
- version of the editor. I will also relay the information to Matt Fell.
-
-
- If anyone is interested in adding code to this program, email me and
- I can give you the stuff I've got now to look at. Or, if someone wants
- to take care of DeHackEd altogether, let me know.
-
-
- Future versions may or may not include:
-
- Allow "add-on" byte changes
- ??? (your suggestions here)
-
- Special thanks also go out to the following people, without whose help
- DeHackEd would not exist. Thanks a lot for your help, and if I've missed
- you on this list, just let me know and I'll fix it immediately.
-
- Id (idsoftware.com)
- For writing Doom, so I could blow my whole summer on it.
- Matt Fell, (matt.burnett@acebbs.com)
- For those great doom.exe specs, from which DeHackEd was born.
- Elias "Caveman" Papavassilopoulos (ep104@cus.cam.ac.uk)
- For some down-n-dirty messing with the doom.exe file, to find
- a few of the more technical details.
- Dan Lottero (dlottero@acs.bu.edu)
- For writing the "Fun with DeHackEd" text file, and helping in
- finding additional unknowns.
- Jason Gorski (al700@freenet.carleton.ca)
- For some great help in finding new information when there were
- many "unknowns".
- Keenan Wilkie (???)
- For finding more info I didn't know.
-
-
-
- Version 2.0:
- Text data editing
- Multiple patch loading
- More robust input functions. ESC will get out of entering basically
- any input.
- Cool windows, arrow keys to move around the fields.
- .ini file for paths and filenames.
- New 'j'ump command, to jump to the current information in another
- table.
- New patch file format, incompatible with old format.
- Allows sound/sprite editing.
-
- Version 1.3:
- Added new Thing information, to replace '?'s and unknowns
- (thanks to Dan Lottero, Keenan Wilkie, Matt Fell, Id)
- Command line options for patching (batch files!)
- Frame editing (not all fields, only the "important" ones...)
- Copy command, with "Clipboard"
- Sprite table viewer (whoopie.)
- Slight redesign of keys, display, etc.
- Less buggy in general than 1.2
-
- Version 1.2:
- Patch files now available
- New Ammo editor
- Fixed the 'e' thing on the help screen (Thanks to the 2,000,000
- people who pointed it out!)
- Added new bit information, bits 12, 15, 26, and 27 (thanks to
- Jason Gorski)
- Fixed "bit" bugs *again*
- New Frame table viewer
- New Sound table viewer
- New Thing (list-type) table viewer
-
- Version 1.1:
- New Bit Editor.
- Width/height bugs fixed.
-
- Version 1.0:
- The first thing!
-